Alpha One is a 4X-Lite Action/Strategy game, players must balance tactical turn-based gameplay and careful resource management to succeed in a strategic duel against an AI opponent. Resources are designed to create differential play and force the player to come up with strategies for acquiring the resources they need to win.
In Million Monster Militia, you manage synergies in your recruitment choices. With over 150 units in the game, mixing and matching creates interesting emergent gameplay.
 
Players can only choose what units to add to the militia, units are deployed randomly to a grid. It's all strategy and no tactics!  This was purposeful design to keep the game lean since the development window was very short and the scope had to be kept at a minimum.
Home Guard is a prototype that blends tower defense gameplay with squad-based tactics and roster management, set against the backdrop of a home mountain under siege.
Developed in just one month, this project features original design, music, sound, and pixel art (with character art and animation by a collaborator). Players recruit a growing cast of characters, form a squad of up to three for each battle, and strategically manage upgrades, rest cycles, and party composition between fights. Each run unfolds in roguelike fashion, offering branching paths and escalating challenges as you push back against an invading force.
Yawkee Run a high-speed space runner made in 1 month, released on itch.io Dodge asteroids, roll through gates, and boost your way up the leaderboards. Features include online scoring, user session management, and a dynamic scoring system that rewards risk and skill. I built it in UE5, with original music, sound design and all custom modeling and FX done in Blender.
Mission selection, admin panels, map selection and control and key binding remaps.