game design

In 'Alpha One', players must balance tactical turn-based gameplay and careful resource management to succeed in a strategic duel against an AI opponent. Resources are designed to create differential play and force the player to come up with strategies for acquiring the resources they need to win.

In 'Million Monster Militia', you manage synergies in your recruitment choices. With over 150 units in the game, mixing and matching creates interesting emergent gameplay.

'Home Guard' combines the strategic depth of tower defense mechanics with RPG roster management.

UI design & implemenation

Mission selection, admin panels, map selection and control and key binding remaps.