With nearly two decades in the games industry, I create games end-to-end, combining design, programming, systems thinking, audio, and art to build polished, player-first experiences. My background spans concept development, prototyping, production, and live updates, with a strong focus on gameplay systems and technical design. I thrive on bridging creative and technical disciplines, using rapid iteration and player feedback to shape engaging, responsive games from the ground up.
A full playthrough of Million Monster Militia, demonstrating deckbuilding tactics, autobattler mechanics, and player strategies that reflect the game’s depth and ongoing player engagement.
An in-depth playthrough highlighting Alpha One’s unique tactical-action and strategy hybrid gameplay, showcasing systems design and player decision-making in real time.
Various Compositions for Games and Film
Full Soundtrack for the 2010 game:
Rhythm Spirit
Solo Guitar Projects
From 2011-2015 I had a studio at Porter Mill. I created a short doc for one the Open Studios events. Music Composed and Produced by yours truly.
I created a portal for the seamless management of live puppet performances, enabling the puppeteer to trigger sound effects and music from an iPad.