With nearly two decades in the games industry, I create games end-to-end, combining design, programming, systems thinking, audio, and art to build polished, player-first experiences. My background spans concept development, prototyping, production, and live updates, with a strong focus on gameplay systems and technical design. I thrive on bridging creative and technical disciplines, using rapid iteration and player feedback to shape engaging games from the ground up.
Unreleased (Steam)
ACTION-STRATEGY HYBRID, 4X-LITE
Roles:
Game Concept, Systems Design, Programming, UI/UX, Audio Engineering, Visual Effects, Level Design, Narrative Design
(Steam)
DECKBUILDING AUTOBATTLER
Roles:
Game Design, Programming, UI/UX, Audio Engineering, Visual Effects, Level & Systems Design
(Itch.io)
3D ACTION-RUNNER
Roles:
Game Concept, Unreal Engine, Design, Programming, 3D Modeling, UI/UX, Audio, Visual Effects
(Itch.io)
ACTION-RPG TOWER-DEFENSE
Roles:
Game Concept, Systems Design, Programming, UI/UX, Audio Engineering, Visual Effects, Narrative Design, Level Design
A full playthrough of Million Monster Militia, demonstrating deckbuilding tactics, autobattler mechanics, and player strategies that reflect the game’s depth and ongoing player engagement.
An in-depth playthrough highlighting Alpha One’s unique tactical-action and strategy hybrid gameplay, showcasing systems design and player decision-making in real time.
Various Compositions for Games and Film
Full Soundtrack for the 2010 game:
Rhythm Spirit
Solo Guitar Projects
From 2011-2015 I had a studio at Porter Mill. I created a short doc for one the Open Studios events. Music Composed and Produced by yours truly.
I created a portal for the seamless management of live puppet performances, enabling the puppeteer to trigger sound effects and music from an iPad.